Character Animation
Lesson 5 overview
In this lesson, you’ll learn how to do the following:
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Understand the differences between motion tweening and classic tweening.
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Animate characters with classic tweening.
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Create and edit object hierarchies with layer parenting.
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Swap symbol instances.
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Use the Asset Warp tool to create and animate deformations.
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Understand how the Bone tool creates armatures.
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Automatically synchronize dialogue with graphic symbols.