10/23 – 10/27

Car Audio Project

Adding audio to an animation is a great way to take it to the next level and appeal to more of the audience’s senses. It can help describe the action that is going on, and make it seem more realistic. Adobe Flash has an extensive sound library with free-to-use audio clips that can seamlessly be incorporated into your animations.
In this project, you will learn how to effectively add audio to a project, how to ease tweens in or out to specifically define animation according to the type of movement being portrayed, and show perspective of an object on a vanishing line. Use the given PDF tutorial for the project to help you complete this animation. You may use any picture of a car that you would like, as long as the orientation lends itself to your scene.

How to install brushes Tutorial

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Car Practice files

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Start Sound.mp3

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Engine Sound.mp3

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Car Audio Project Tutorial

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10/17 – 10/20

6 CONTROLLING THE CAMERA

Lesson 6 overview

  • In this lesson, you’ll learn how to do the following:

  • Understand the kinds of motion that are best animated with the Camera tool.

  • Activate the camera.

  • Hide or reveal the camera.

  • Pan, rotate, and zoom the camera.

  • Create depth with the Layer Depth panel.

  • Attach layers to the camera to keep them independent of camera motion.

  • Apply color effects to the camera.

Flying Text

Flying Text Project

Animating text is a great way to attract attention and direct the eye to an advertisement. Luckily, there are several tools and features of Adobe Flash that make this process rather easy and quick. In this project, you will be animating your name to make it fly around the stage and assemble itself into order.
Download File for tutorial

Change the background color to a solid color other than white.  This project will teach you how to break apart words and distribute to layers.  There is a PDF tutorial located to the right to help you complete this project..

As you work, save your project as a .fla and name it lastname + first initial + text.fla.

10/9 – 10/13

Character Animation

Lesson 5 overview

In this lesson, you’ll learn how to do the following:

  • Understand the differences between motion tweening and classic tweening.

  • Animate characters with classic tweening.

  • Create and edit object hierarchies with layer parenting.

  • Swap symbol instances.

  • Use the Asset Warp tool to create and animate deformations.

  • Understand how the Bone tool creates armatures.

  • Automatically synchronize dialogue with graphic symbols.

10/2 – 10/6

Waving People Project

An anchor points is the point at which an object rotates.  Understanding anchor points is an important part of animation.  To grasp this concept, you are going to create 4 people of various sizes and animate their arms in a waving up/down motion.  Each body part that is going to move must be on a separate layer.

Change the background color to a solid color other than white. This project will teach you how to convert shapes into a symbol and how to adjust anchor points. There is a PDF tutorial located to the right to help you complete this project.

As you work, save your project as a .fla and name it lastname + first initial + people.fla. When you are finished, export it as a .SWF file with the same name (ex: pettywpeople.SWF).

9/25 – 9/29

ADVANCED MOTION TWEENING

Lesson overview

In this lesson, you’ll learn how to do the following:

  • Use the Motion Editor to refine and create complex motion tweens.

  • Understand when to use the Motion Editor.

  • Change the Motion Editor view.

  • Edit a property curve.

  • Copy and paste a property curve.

  • Use eases to create more realistic motion.

  • Add different eases to individual property curves.

  • Modify or remove an ease.

  • Understand the difference between a property curve and an ease curve.

9/18 – 9/22

Snowboarder Project – Frame based

The previous projects we use computer generated formulas to define the movement (called tweens). In this project, we will learn frame-based animation techniques. It can be a little bit more time consuming, but it is easier to create exactly the type of movement you envisioned.

This project will teach you how to utilize the onion skin feature of Adobe Animate. It is useful to create smooth, consistent movement with the frame-based technique. You will also learn how to create separate scenes within one animation project. Use the provided files and tutorial to learn how to create this project.

As you work, save your project as a .fla and name it lastname + first initial + snowboarder.fla. When you are finished, export it as a .SWF file with the same name (ex: pettywsnowboarder.SWF).


Snowboarder Project Tutorial

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9/11 – 9/15

TV Ad Project – Classic Tween

Advertisements and pop up ads for products can be found on website throughout the web.  You are going to use your knowledge of Photoshop and Animate to create an animated Television Advertisement for your favorite TV show. You will use multiple characters from the show, the network logo the show appears on, and the day and time the show airs.
The size for this project is 700 width x 200 height in pixels.  Change the background color to a solid color other than white.  This project will teach you how to fade images up/down using the alpha channel.  Use the Internet to find high resolution images for your project.  You will need to cut out all your images in Photoshop with Layer masks and add a white stroke before you enter Animate.  Use a font for your text that fits your target audience.  There is a PDF tutorial located to the right to help you complete this project, and it is very important that you follow it step by step for this project.

TV Ad Project Tutorial

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9/5 – 9/8

Lesson 3

ANIMATING SYMBOLS

Lesson overview

In this lesson, you’ll learn how to do the following:

  • Animate the position, scale, and rotation of objects using motion tweening.

  • Adjust the pacing and timing of your animation.

  • Animate transparency and filters.

  • Change the path of an object’s motion.

  • Create a nested animation.

  • Split a motion tween.

  • Change the easing of an object’s motion.

  • Animate in 3D space.

8/28 – 9/1

Fly Swatter Project – Motion Tween

Fly Swatter Project Tutorial

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Rubric-Fly Swatter

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An anchor points is the point at which an object rotates.  Understanding anchor points is an important part of animation.  Understanding symbols and grouping of objects are essential to creating higher order movement. To grasp these concepts, you are going to create a swatter & 3 bugs of various sizes and colors and animate their wings and a waving fly swatter.  Each item must be on a separate layer.
This project will teach you how to draw basic shapes, group objects, step into an object for separate timeline animation, how to adjust anchor points, and how to convert shapes into a symbol. There is a PDF tutorial located to the right to help you complete this project.

As you work, save your project as a .fla and name it lastname + first initial + flies.fla. When you are finished, export it as a .SWF file with the same name (ex: pettywflies.SWF).